Main Update
New Content: Server War
- Server War, a new content where servers compete against each other, has been added.
▷ Schedule
- Server War takes place once every 2 weeks.
- It proceeds with the Prelude from Monday to Friday, followed by the Decisive Battle on Saturday.
▷ Prelude
- Individual points earned from daily missions are compared as server totals.
- The server with the higher daily total earns 1 victory point, and the server with more victory points over the 5 days wins the Prelude.
- The server that wins the Prelude becomes the Attack Team and can conquer the Defense Team's T7 Fortress during the Decisive Battle.
- All players on the Prelude-winning server receive an ATK +5% buff during the Decisive Battle, applied only when attacking players of the opposing server.
▷ Decisive Battle
- The Decisive Battle runs for 30 minutes from 12:00 (server time) on Saturday, followed by a 10-minute tally and a 24-hour reward claim period.
- Starting 10 minutes before the Decisive Battle, Attack Team players can move to the Defense Team's server to attack players and conquer territory. (Decisive Battle points are not accumulated during this time.)
- Throughout the Decisive Battle, both teams fight over the Defense Team server's T7 Fortress, and the server currently occupying it earns Decisive Battle points.
- Stationing more Squads at the T7 Fortress earns more Decisive Battle points.
- 4 Magic Cannons are placed at the corners of the T7 Fortress, automatically attacking it every 5 seconds and reducing the soldiers of the defending Squads.
- Only members of guilds that own a T6 or higher fortress can attack or defend the Magic Cannons.
- The server with more Decisive Battle points when the Decisive Battle ends wins the Server War.
- Starting 2 hours before the Decisive Battle, declaring war on the T7 Fortress and entering the Fortress Warden's Trial are restricted.
▷ Rewards & Conqueror
- Honor Points are granted to everyone on the winning server.
- Individual milestone rewards based on personal points are granted regardless of victory or defeat.
- For 7 days, the winning server's Title buffs are doubled, while the losing server's Title buffs are halved.
Squad System Overhaul
▷ Squad Assignment Changes
- All Squads now belong to your Village.
- Raid Camps have been changed to a placement system where Squads board temporarily, and boarded Squads return to the Village when the camp is retrieved.
- Squad numbers are fixed and no longer change when moving between bases.
▷ Squad Unlock via Walls
- Squads are unlocked in order by constructing Walls.
- Each unlocked Squad's number and Power are displayed on its Wall, and clicking it takes you directly to that Squad's Deploy screen.
- The Raid Camp III Activation Certificate has been changed to the 4th Squad Activation Certificate.
▷ Raid Camp Rework
- Raid Centers have been consolidated into one, and leveling it up increases the number of Territories assigned to Raid Camps.
- When placing a Raid Camp, you select which Squads to board — up to 4 Squads can be stacked in one camp or spread across multiple camps.
- A Raid Camp's defense scales with the number of boarded Squads, so boarding more Squads keeps it safer.
- All previous Raid Camp buildings have been removed, and the resources spent on their placement and upgrades have been fully refunded via mail.
▷ Squad Deploy & March
- The Squad Deploy screen has been revamped to list Squads by base.
- Each Squad card displays the Squad number, Vanguard tag, Power, soldier count, and 5 Guardians.
- Squads within the same base can swap Guardian compositions using the up/down buttons, while Squad numbers remain unchanged.
- The lowest-numbered Squad in each base is designated as the Vanguard and defends or engages first.
- All unlocked Squads can be used regardless of whether a Raid Camp is built, allowing territory conquest and Rally creation from your Village.
- The Squad display on the world screen has been renewed to show each Squad's assignment, status, and progress bar.
Community Guides Added
- Community Guides has been added, where players can write and share their own strategy guides.
- You can browse guides written by other players and post your own strategies and tips.
- Winning guides from previous community strategy events by topic can be found in the [Hall of Fame].
- A Guides button has been added to the top right of the Guardian List, Squad Deploy, Equipment Info, and Boss Minion Equipment screens, taking you directly to that category's guide page.
- The Community Guides banner added to the profile popup lets you view all guides in one place.
Shop
Honor Shop Update
- The monthly purchase limit for Equipment Blueprint Legendary has been raised from 5 to 10.
- The monthly purchase limit for Helmet Blueprint Legendary has been raised from 5 to 10.
- Equipment Blueprint Mythical has been added to the shop. (Monthly purchase limit: 1)
Improvements
- Grade-specific colors and decorative elements have been added to the Resource Node list, making it easier to distinguish grades.
- The limited items at the bottom of the Legendary Equipment Supply event are now sorted so that unpurchased items appear first.
- The Citadel Conquest duration has been shortened from 12 hours to 6 hours.
- The ON/OFF display for the Auto Rally setting has been changed to an icon format, making the current state easier to check at a glance.
- A Customer Service button has been added to the login screen for direct access to the inquiry page.
- When one or more Treasures are linked in the chat, a speech bubble is displayed; tapping it scrolls to the corresponding Treasure message in the chat based on priority.
- Fixed overlapping UI elements when buffs at the top of the screen span 2 or more lines.
- When your currency is insufficient but enhancement is possible by using currency items from your Inventory, a red dot is now displayed on the equipment enhancement button.
- Tactical Academy 2's construction and level-up costs have been changed to free, and its level-up requirement is now based on Tactical Academy 1's level. (Construction time remains the same.)
- As Tactical Academy 2's construction and upgrade costs are now free, the resources previously spent on its upgrades have been fully refunded via mail.
- When there is a purchasable item in the Premium 7-Day Attendance, a red dot is now displayed until you check the popup once per day.
- The building mini menu can now be viewed even while the building is being upgraded.
Bug Fixes
- Fixed an issue where, if the opponent's Squad composition changed while the Farm Stealing popup was open, the pre-change composition was displayed in the actual battle scene.
- Fixed an issue where the point progress slider image in the Starter Battle Pass was not displayed properly.
- Fixed an issue where the maximum soldier training amount and the maximum craftable amount were displayed differently under certain buffs.
- Fixed an issue where Power was displayed as 0 in some content, such as Sweep Battle, Farm Stealing, and battle reports.
- Fixed an issue where Resource Node spawns were occasionally missing.
- Fixed an issue where the purchase button remained active for some packages even after the purchase limit was fully used.
- Fixed an issue where the Korean text in the Helmet Core source popup differed from the actual Forge UI tab.
- Fixed an issue where the Shield was occasionally not removed when moving to a Shield-restricted area via Premium Village Teleport.
- Fixed an issue where, when your Village was destroyed in the first battle after moving to the opposing server, it appeared as if you were returned to your original server.
- Fixed an issue where building upgrades occasionally did not proceed.